﻿using System;
using System.Collections.Generic;
using System.Linq;
using System.Net;
using System.Collections;
using System.Windows;
using System.Windows.Controls;
using System.Windows.Documents;
using System.Windows.Input;
using System.Windows.Media;
using System.Windows.Media.Animation;
using System.Windows.Shapes;
using System.Threading;

using HappyDog.SL.Resources;

namespace HappyDog.SL
{
    public partial class App : Application
    {

        public App()
        {
            this.Startup += this.Application_Startup;
            this.Exit += this.Application_Exit;
            this.UnhandledException += this.Application_UnhandledException;

            InitializeComponent();
        }

        private void Application_Startup(object sender, StartupEventArgs e)
        {
            // Set culture
            Globals.Culture = Thread.CurrentThread.CurrentUICulture;
            Thread.CurrentThread.CurrentCulture = Globals.Culture;
            UIResources.Culture = Globals.Culture;

            // Running out of browser?
            Globals.IsRunningOutOfBrowser = Application.Current.IsRunningOutOfBrowser;

            // Get current url
            if (!string.IsNullOrEmpty(Application.Current.Host.Source.AbsoluteUri))
            {
                Uri u = new Uri(Application.Current.Host.Source.AbsoluteUri);
                Globals.WebRootUrl = string.Format("{0}://{1}:{2}/", u.Scheme, u.Host, u.Port);
            }

            try
            {
                // Get parameters
                IDictionary<string, string> parameters = (IDictionary<string, string>)e.InitParams;

                if (null != parameters)
                {
                    string temp = null;
                    if (parameters.TryGetValue("WebRootUrl", out temp))
                    {
                        Globals.WebRootUrl = temp;
                    }

                    temp = null;
                    if (parameters.TryGetValue("IsDebugOn", out temp))
                    {
                        Globals.IsDebugOn = (temp.ToLower() == "true")?(true):(false);
                    }
                }
            }
            catch (Exception ex) 
            { 
                throw ex; // Just throw it out
            }

            // For normal
            this.RootVisual = new Main();
        }

        private void Application_Exit(object sender, EventArgs e)
        {

        }
        private void Application_UnhandledException(object sender, ApplicationUnhandledExceptionEventArgs e)
        {
            // If the app is running outside of the debugger then report the exception using
            // the browser's exception mechanism. On IE this will display it a yellow alert 
            // icon in the status bar and Firefox will display a script error.
            if (!System.Diagnostics.Debugger.IsAttached)
            {

                // NOTE: This will allow the application to continue running after an exception has been thrown
                // but not handled. 
                // For production applications this error handling should be replaced with something that will 
                // report the error to the website and stop the application.
                e.Handled = true;
                Deployment.Current.Dispatcher.BeginInvoke(delegate { ReportErrorToDOM(e); });
            }
        }
        private void ReportErrorToDOM(ApplicationUnhandledExceptionEventArgs e)
        {
            try
            {
                string errorMsg = e.ExceptionObject.Message + e.ExceptionObject.StackTrace;
                errorMsg = errorMsg.Replace('"', '\'').Replace("\r\n", @"\n");

                System.Windows.Browser.HtmlPage.Window.Eval("throw new Error(\"Unhandled Error in Silverlight 2 Application " + errorMsg + "\");");
            }
            catch (Exception)
            {
            }
        }
    }
}
